PostUp

An app helps remote workers find great coffee shops and public places to work.

Project Context
5 Days, Design Sprint Challenge
My Role
Wireframing, Usability Testing, Prototyping
Deliverables
High Fidelity, Prototypes, Mockups

In this modified Google Ventures design sprint, I had to test out possible solutions within a limited time frame.

Problem

One of the biggest problems remote workers face is the amount of time spent searching for a place to work. Most of the services are for those looking for a place to eat and drink, not for those looking for a place to work. A great deal of time is consumed by reading reviews or looking through pictures to determine if the location has what they are looking for.

What are the things that they are looking for in a workspace?

Amenities

Remote workers need wifi, outlets, quiet stations, and other amenities to help them get their work done.

Crowds

Avoiding busy periods means more availability, a quieter environment, and a place to meet clients or colleagues.

Location

They need places nearby, especially if they are new to the area.

Opportunity

What if we could support users to efficiently find public workspaces that they're happy with?

Solution

Seeing the overwhelming amount of information a person has to go through to find what they are looking for, inspired me to help improve how they receive all of that information. The idea is to save them time by creating more curated search results.

Overview

This project is a modified GV (Google Ventures) design sprint challenge. Several changes have been made to accommodate solo work. Like a typical design sprint, this is conducted over five days, each with its own theme and set of tasks. I decided to work on PostUp, a start-up that wants to help remote workers find great coffee shops and public places to work from.

The company has received lots of feedback and discussions on what remote workers are looking for. Their aim is to simplify the discovery of great work environments using their platform.

Design Process

01

Maps

- Understand the Problem
- Maps

02

Sketching

- Lightning Demo
- Crazy 8s
- Solution Sketch

03

Decide

- Short description
- Storyboard

04

Prototype

- Prototype Solution

05

Test

- Validate 
- Interviews

Maps

The first step of my design process is to understand what the users' needs and frustrations are. I synthesized the data from the research and interviews provided by PostUp into a map to help form insights and brainstorm design ideas to solve the problem. One of the biggest issues that stood out to me was the amount of time spent searching for a workspace that met their needs.

Here is the map I created of the end-to-end user experience.

This is an example of the experience a user might have when using the application.

  • The user launches the app and searches for nearby locations.
  • The results can then be viewed in a list or an interactive map. 
  • Then, users can refine their search according to their needs. 
  • Decide on a location.
  • Locate the workspace using the directions.

Lightning Demo

During the lighting demo, I was looking at solutions competitors had produced to solve a similar problem to mine. I focused on different areas of the engagement and used Maps, Restaurants, Hotels, and Movies apps screens for inspiration.

Crazy 8's.

Referring back to the Filters from Day 1, it became clear that the Filter screen was the most critical feature to users. A screen of this complexity is a vital part of the system. I designed several potential solutions to this screen, by using the Crazy 8's method.

The Crazy 8's is a high-speed sketching exercise that challenges people to sketch eight different ideas in eight minutes. The objective is to go beyond your first idea, which is seldom the most innovative, and to generate several different solutions for your problem.

Crazy 8’s method shows possible solutions to the most critical screen.

Once I completed the Crazy 8s, I refined and combined the designs into a solution sketch. The solution sketch is a three-panel board that includes elements of the user interface design to illustrate how the screens would work in real life.

Three-panel board comprising the screen before, the screen during, and the screen after the critical screen.

Decide

Storyboard

Top Left to Right

  • The remote worker opens the app to the search screen.
  • The map shows their location and other areas from which they can work.
  • A small overview of the location appears when they select a location on the map.
  • The filter option helps remote workers find the best place for them to work from.

Bottom Left to Right

  • A more refined search is shown on the map.
  • The user can switch between map and list screens.
  • Once they click on a place and scroll down, remote workers can see all the amenities and reviews.

Test

I conducted remote user testing via zoom and used its screen sharing feature to see how the participant navigated the prototype. I wanted to see if I could spot any patterns or issues they might have. All five of the interviewees were remote workers, who have the flexibility to work from anywhere.

Zoom screen recording of the user testing.

Each interview lasted roughly 30 minutes; the first 10 minutes were spent getting them situated; the last 20 minutes were spent examining how they used the app.

Insights

Here are 3 of the main issues that I found when testing the design, along with solutions for improvement.

01 Key Finding

In the filtering section, many participants struggled with the "seats available" feature. They expressed that they would rather see "busy hours" than "seats available." There was concern about constantly having to check the status of seat availability.

Recommendations

A solution is to replace the "seats available" feature with "busy hours". This will allow them to estimate what time they can work there.

02 Key Finding

Participants wanted to know how long it would take them to arrive at their destination on foot.

Recommendations

It would be a good idea to include both distance and walking time.

03 Key Finding

One participant believed that the blue pins on the map indicated places for WiFi.

Recommendations

To avoid confusion, I would change the pins' color to a standard red.

Interested in working together? Get in touch today.